We're building games that help people connect with each other. They have to be awesome. They have to be fun. They have to be the kind of games that create surprisingly meaningful connections while masquerading as lighthearted casual games that people just play because they're bored. That's hard! If you can help us do it, we'd like to take you to lunch.
Requirements
- A soul (and a pulse)
- Experience working on at least one commercially published game
Why would you not send a giant array of 4000 pixels worth of information to a video card in one giant stream? Beats the heck out of us. We're looking for an experienced game developer who has already screwed up a lot of different ways. The more screwups you've overcome, the better. Because we want to screw up in new, innovative ways, not old, tired, four-more-years kind of ways. So if you're a salty game developer with a passion for processes and mentoring, we'd like to take you to lunch.
Requirements
- A soul (and a pulse)
- Experience working on at least one commercially published game
- Great war stories
- Cocoa or mobile development experience is a plus